SOCAL FALL CHAMPIONSHIPS RULES
1. ROSTER
Only 20 players are able to suit up and play in 11 v 11 gamesOnly 18 players are able to
suit up and play in 9 v 9 gamesOnly 16 players are able to suit up and play in 7 v 7
games.
All players must have a laminated. Player Pass from their state or national association.
A medical release form is also required. Any player without both of these documents will
not be allowed to play. Travel papers are required outside of CYSA-S.
2. TOURNAMENT CHECK-IN
Coaches or Team Administrators must attend their assigned mandatory check-in
meeting on Saturday 1 hour before their first game in the competition. All rosters,
medical release forms, and player ID cards will be verified at check-in. Completed game
cards and assigned team roster must be submitted at this time. Your roster will FREEZE
at check-in. No additional players may be added after the check-in process
3. HOME TEAMS
The first team listed on the playing schedules is the designated home team. The two
teams competing in a game must locate themselves on the opposite sides of the field.
Parents will sit with their team on the opposite side of the field. The home team shall
have the first choice of location and half.
The home team will provide the game ball or
the ball will be provided by the tournament. The designated away team will have the
privilege of calling the coin toss. If the referee determines there is a conflict in jersey
colors of the two teams, the home team is required to change to another color jersey.
Any home team required to change to another jersey that fails to provide the means to
do so, will be in violation of the rules and forfeit for that game.
4. FORFEITS
Any team that fails to have seven (7) eligible players on the field at the scheduled game
time (6 for U-7, U-8, U-9, and U-10) in appropriate uniform will forfeit the game. There
will
be no grace period. The tournament committee will credit a score of 3-to-0 (6 points) to
the team that was present and ready to play.
5. GAME CARDS
The Team Manager shall present the game card to the referee before the start of each
game. Managers/Coaches will enter the final score of the match. Referees will also
record any misconduct (jersey #, first and last name of any player, coach or spectator
ejected or cautioned), and return the cards to the Field Marshal for review. (See Rule
#10, Misconduct and Yellow Cards)
6. RULES OF PLAY
Games will be played according to FIFA Laws of the Game, except as modified by these
Tournament Rules of Competition. The table in Rule #16 summarizes the significant
differences. All final games will be regulation length.
7. SUBSTITUTIONS
Substitutions can occur at any dead ball situation with the consent of the referee.
8. MISCONDUCT, RED AND YELLOW CARDS
Coaches are responsible for the conduct of their team (including coaches, players, and
spectators) and may be cautioned or ejected for their misconduct. Any player or coach
ejected will not be permitted to participate for the remainder of that game and their
team’s next scheduled game. At the discretion of the tournament committee, ejected
players/coaches may be suspended from participation for the remainder of the
tournament. The Field Marshal shall immediately report all red cards to the Head Field
Marshal and the Tournament Director. The Field Marshal must collect a completed
“USYSA Referee’s Report” form from the referee for each red card issued.
9. TERMINATION
If the referee due to weather, field conditions or misconduct terminates a game, the
Tournament Committee will decide the impact of this termination on the tournament
standings. *It is recognized and understood upon entering the Empire Super Cup
that adverse weather is an Act of God. Further, entrance to this tournament requires
acceptance of all decisions regarding use of facilities (therefore, potentially, the
outcome of competition) by the Tournament Committee as final without objection,
appeal or compensation whatsoever.
10. TERMINATION
The Empire Super Cup Committee will not accept any protests
11. COMPETITION FORMAT
The following points system will be awarded in the preliminary games:
• Six (6) points for each win
• Three (3) points for each tie.
• Zero (0) points for each loss.
– 1 point up to 3 goals
– 1 point for a clean sheet
Failure to begin a match, complete a match, or a team leaving the field of playshall
result in a forfeit to the opposing team by a score of 1-0
12. TIE BREAKER
If teams are tied after preliminary games, the following tie-breaking system will be used
to determine the winner:
Total Points
Goal Differential
Total Wins
Goals Scored
Goals Against
Shutout
• Goals For (Goals For Limit:4/Goals Against Limit: 4/Goal Differential Limit: 4)
13. GAME TIMES
• 7v7/9v9 Games: 25 Min Halves
• U13-15 11v11: 30 Min Halves